Project Name: Balloon Pop Marathon
Role: Programmer
Description:
Programming and prototype for a balloon-popping game, including sound effects. The game is design for iOS play, but is emulated in Corona SDK.



Lua Code
Project Details:
Design:
Balloon Pop Marathon is an infinite "marathon"-style balloon popping game designed for play on the iOS and emulated in the Corona SDK engine. The game is fully programmed in Lua, and features interactive balloon sprites which also play a defined popping animation when the player "pops" them by clicking (or touches them, in iOS play). There is also a counter for the number of balloons popped by the player, as well as a notification if the player allows balloons to escape. Balloons will appear as fast as the player pops them -- the quicker the player pops the balloons, the quicker they will appear to spawn.
Deliverables:
-
Spawn balloon sprites in a random color order.
-
Add a night sky background for the balloons.
-
Program "balloon escaping" sound effect to play when balloon leaves the screen area.
-
Program "balloon popping" sound effect to play on click (or touch, for iOS).
-
Create a counter for how many balloons have been popped (will appear in a command box in the Corona SDK emulator).
-
Create a "balloon escaped" message (will appear in a command box in the Corona SDK emulator).